Track 1

Track 2

Track 3

Track 4

Track 5

Top

2015

The Hague

The Netherlands

TRACK 1

ART FOR INNOVATION

In this track we want to open a friendly but critical perspective on the value of arts for innovation. Friendly because we too assume that art holds potential for renewal. Critical because we believe that the moment we reduce art to a will-less pro-innovation management tool, that potential is jeopardised. In a way then, our ambition is to explore how we can engage the arts without instrumentalising them. Put differently: if not in a slavish, straightforward fashion, how can art contribute to innovation?

 

Track Chairs

Jacco Van Uden, The Hague University Of Applied Sciences

Preben Friis, University Of Southern Denmark

Innovation Through Artefacts: Artful Leaning In Management Education

PDF

Clive Holtham and Angela Dove

9-15

A case study: Art-Based Interventions into management education

PDF

Jolanta Jagiello

16-23

Creativity And Participatory Artwork For Civic Awareness

PDF

Teresa Macchia, Adriano Siesser, Cristhian Parra, Zodidi Jewel Gaseb, Paula Mate, David Hakken, Vincenzo D’andrea, and Antonella De Angeli

24-32

Feeling Others’ Relationships: Embodied Real Time Duplication Of Face-To-Face Encounters

PDF

Enrique Encinas and Robb Mitchell

33-39

Real-World Design Team Activity: What Is Poetry For?

PDF

Carolyn Rickett and Anthony Williams

40-46

Design Participation As Postdramatic Theatre

PDF

Merja Ryöppy, Patricia Lima, and Jacob Buur

47-50

Four Guiding Factors For Facilitators Of Multidisciplinary Collaboration

PDF

Niya Stoimenova, Lenny Van Onselen, and Rianne Valkenberg

51-59

The Theatre Of Designing Within Organisations

PDF

Tony Weir

60-65

TRACK 2

DESIGNING SOCIETAL INNOVATION = INNOVATING DESIGN?

In a rapidly transforming and increasingly interconnected world, where demographical, economical, ecological and technological developments tend to transcend existing boundaries we are progressively challenged to rethink and even redesign societies, organizations, relations and practices. We have a responsibility to learn to cope with the challenges of our times. Yet - how might we engage in such challenges in responsible and meaningful ways bearing in mind their complex and interdisciplinary nature?

 

Track Chairs

Rianne Valkenburg, The Hague University Of Applied Sciences

Mette Gislev Kjærsgaard, University Of Southern Denmark

Artists And Designers As Agents Of Change

PDF

Bart Barnard, Michel Van Dartel, Nathalie Beekman, Klaas Pieter Lindeman, and Anne Nigten

 

 

  68-75

How Design Game Results Can Be Further Developed For Public And Policy Organizations

PDF

Lisa Malmberg and Stefan Holmlid

    76-82

Composing The Umeå Pantry: A Platform For Dialogue On Food Production And Human Survival

PDF

Aditya Pawar

    83-90

A Screenplay Approach To Simulate Social Impacts Of Technology In Health Care Practices

PDF

Jantine Bouma

    91-98

Assessing smart textile services using bodily knowledge of angibility

PDF

Catherine E. Brouwer, Martijn Ten Bhömer, Oscar Tomico, and Stephan Wensveen

  99-106

Designing An Intergenerational Intervention To Promote Physical Activity Amongst Adults And Young Children

PDF

Roxanne Leitao and Heath Reed

107-115

(Re)Design Of A Mobile Interface For Dementia: Reflections On An In Context Evaluation

PDF

Rens Brankaert and Elke den Ouden

116-123

Exploring The Potential Of Disability Experience As Consultancy In Architectural Design Practice

PDF

Jeandonné Schijlen, Valerie Van Der Linden, Dorien Meulenijzer, Peterwillem

Vermeersch, Ann Heylighen, And Ku Leuven

124-131

Framing Resident Acceptance Of Sustainable Renovation

PDF

Stella Boess

132-137

From Quantified Self To Quantified Neighbourhood

PDF

Peter Kun and Ingrid Mulder

138-143

Community Innovation: Participatory Innovation As A Viable Economic Model

PDF

Kavitha Varathan and Anne Theiss

144-151

The Magnet Carta Project: A Case-Study Of Participatory Design And Design Thinking Applied With An Educational Innovation

PDF

Gloria Lee

152-159

TRACK 3

DESIGN AS ORGANISATIONAL PRACTICE

There is an increasing interest in understanding the potential of design as a response to complex problems that cannot be solved solely by technocratic or bureaucratic methods. Designers understand their field as a discipline that connects human meaning and values to products, processes, and systems. Design practices such as conceptual reframing, aesthetic sensitivity, and narratives, reframing and other forms of design thinking are used to meet the need for a more human centred approach—not just to product or service design, but also to the design of organisations, systems, and infrastructures. And, thus, also to management.

 

Track Chairs

Dick Rijken, The Hague University Of Applied Sciences

Henry Larsen, University Of Southern Denmark

Jos Van Leeuwen, The Hague University Of Applied Sciences

Design Thinking & Lean: An Assertive And Human Approach To Software Development

PDF

Cynthia Bravo and Isabel Adler

162-167

Strategies And Tactics For Service Implementation

PDF

Lotte Christiansen

168-175

Study And Analysis Of Collaborative Design Practices

PDF

Marisela Gutierrez Lopez, Mieke Haesen, Kris Luyten, And Karin Coninx

176-183

Doing Design Practice: Design Inquiry As An Improvised Temporal Unfolding

PDF

Chris Heape

184-191

Distributing The Design[Er] Role In Web Design Teams

PDF

Lorna Heaton, Mithra Zahedi, Manon Guité, And Giovanni De Paoli

192-196

Understanding Contribution Of Stakeholders In The Design Of A Service Application

PDF

Guannan Li

197-200

Ownership Of User Research In The Project ‘War Room’

PDF

Patricia Lima, Henrik Sproedt, And Jacob Buur

201-208

Designing For Few And Scaling-Up For Many

PDF

Nicola Morelli

209-216

Patient Falls Decrease As Conversation Deepens

PDF

Karen Norman, Henry Larsen, Mark Renshaw, Paula Tucker, And Chris Mowles

217-227

New Venture Creation As Emerging Interdependencies

PDF

Robin van Oorschot and Frederik Gottlieb

228-233

Ontology Of Designer-User Interaction Patterns In The Design Process

PDF

Jaehyun Park and Arkalgud Ramaprasad

234-240

Participatory Engineering: Essential Bridge In Innovation

PDF

Frido Smulders

241-248

Room For Improvement - Space As A Change Agent In Generating Interaction And New Relations

PDF

Pia Storvang and Mette Stromgaard Dalby

249-257

Co-Designing The Participation Ecology

PDF

Koen Van Turnhout, Jasper Jeurens, and René Bakker

258-261

Transdisciplinary Designer-Scientist Collaboration In Child Oncology

PDF

Fenne Verhoeven, Aeltsje Brinksma, Matthijs Roumen, And Remko Van Der Lugt

262-269

TRACK 4

DESIGNING FOR PARTICIPATION, DEMOCRACY AND GOVERNANCE

Democracy and governance are essential for the prosperity and quality of life in social groups – may it be organisations or states. Both phenomena are genuinely social achievements that often were won at a high price. It is important to understand that neither formal nor informal institutions are static but develop evolutionary with their social creators when facing and overcoming challenges. Formal institutions like democracies may suffer from legitimacy problems (such as the EU) or ineffective implementations (such as in organisations stimulating participation and learning) while informal institutions often lack adequate support (such as citizens organising governance between them). In each of these cases participation is required to improve the situation. Special attention is often paid to digital solutions (e.g. e-government and e-democracy) and knowledge generation, management and sharing, which have been on the agenda for decades. But are those reaching far enough, or do they stop where network coverage does? Can they really effectively increase participation, quality or legitimacy? Which role do human practice and norms play for participation?

Track Chairs

Anne Kallio, Lappeenranta University Of Technology Finland

Henrik Sproedt, University Of Southern Denmark

Value Pursuit: Creating Value Between Stakeholders In Policy Development

PDF

Karianne Rygh, Bas Raijmakers, and Marie De Vos

272-278

Communities In Action: A Multidisciplinary Take On Agency And Participation In A Communal Project

PDF

Minna Hekanaho, Mirka Rauniomaa, And Annamari Martinviita

279-287

All I Need: Provoking Conflicts At The Boundaries Of The Private And Public Sphere In The Context Of Energy Sufficiency

PDF

Florian Sametinger and Miriam Lahusen

288-293

Internet-O-Things As A Playground For Participatory Innovation And Business Potentials In Complex Modern Economies

PDF

Karoline Bille Sahlertz, Leif Bloch Rasmussen, Janni Nielsen, And Rasmus Ulslev Pedersen

294-299

A Virtual Mediated Man, A Virtual Mediated Democracy?

PDF

Jan Bats, Rianne Valkenburg, And Peter-Paul Verbeek

300-307

Public And Private Stances In Open Data Service Design

PDF

Amalia de Gótzen

308-313

Designing A Process To Enable A Sense Of Community - Playback Theatre Method Supporting Socially Sustainable Development

PDF

Suvi-Jonna Martikainen, Mirva Hyypiä, Satu Parjanen, And Lea Hennala

314-320

Design: Close To Innovation, Still Faraway From Innovation Policies

PDF

Alessia Cappellini and Arianna Vignati

 

321-327

Issue-Oriented Hackatons As Ad-Hoc Design Events

PDF

Thomas James Lodato and Carl Disalvo

328-336

Participatory Prototyping For Future Cities

PDF

Peter Van Waart, Cees De Bont, and Ingrid Mulder

337-343

Mineros: A Collaborative Game For Miners’ Reflection

PDF

Miguel Navarro Sanint

344-351

Reframing Participatory Innovation In A Collaboration With Rural Craftspeople

PDF

Ellya Zulaikha

352-359

A Designerly Approach Towards Innovating Public Library Services

PDF

Helle Taanquist and Wafa Said Mosleh

 

360-367

3d Printing As A Means For Participation In Developmental Settings - A Field Study

PDF

Oliver Stickel, Dominik Hornung, Sarah Rueller, Volkmar Pipek, and Volker Wulf

368-375

TRACK 5

DESIGNING THROUGH THINGS

We believe it is a fair claim that material objects, physical environments and social practices

are ecologically interconnected and interdependent. As such, they support the performance of a variety of human activities, from individual tasks to collective action. Many of our social practices today, however, are taking place online, seemingly rendering shared material objects and physical environments unnecessary. It is not without a sense of irony that we, at the same time, witness increasing research interest in the role that objects play in everyday life. We do not believe this is merely nostalgic longing for a simpler, physically bounded life. We suggest rather that we have become more aware of the materiality of our lives when objects like network cables, water-resistant clothing and guaranteed salmonella-free chicken fail and derail futuristic visions of immateriality.

 

Track Chairs

Elisa Giaccardi, Delft University Of Technology

Dennis Day, University Of Southern Denmark

Video Sense-Making With Scale-Models

PDF

Jacob Buur and Agnese Caglio

378-385

Embodying Material Ideation

PDF

Danielle Wilde

386-393

A Board Game For Participatory Innovation: Instructions As Design Material

PDF

Sarah Eagle, Sara Reinholtz, Jane Webb, Mahdis Aliasgari, and Marcel Penz

394-397

The Maker+Analyst Game: Making Sense Of An Arranged Marriage

PDF

Sara Reinholtz, Mahdis Aliasgari, Marcel Penz, and Sarah Eagle

398-401

Stages In Texting In The Wild

PDF

Agnese Caglio and Mie Femø Nielsen

402-405

Copying And Learning In Testing

PDF

Mie Femø Nielsen and Agnese Caglio

406-409

Noticing Objects Within The Home: Navigating A New Dwelling With A Video Recorder

PDF

Rachael Luck and Kristian Mortensen

410-415

Impact Of Connected Objects On Social Encounters

PDF

Koen Schellekens, Elisa Giaccardi, Dennis Day, Hayley Hung, Laura Cabrera-Quiros, and Ekin Gedik

416-423

Cut, Slice, Cook And Peal: Exploring The Role Of Artifacts In Food Interaction Design

PDF

Naushin Malik and Anna Croon Fors

424-431

Moving In Mysterious Ways: Users’ Responses To An Expressive Artifact

PDF

Nina Huijboom, Michelle De Lourdes Castañeda, Quintero, Helle Taanquist, and Johannes Wagner

432-439

Challenges with Google Glass in social interaction

PDF

Brian Due

440-448

Designing Through Things: Objects As Catalysts Of Change

PDF

Helena Hansson

449-457

Object Theatre - A Playful Understanding Of Design

PDF

Merja Ryöppy and Andreas Heiberg Skouby

458-461

Marionette Prototyping For Evaluating Conceptual Ubicomp Applications In Their Context

PDF

Tim Overkamp and Stefan Holmlid

462-469

Story Shell: The Participatory Design Of A Bespoke Digital Memorial

PDF

Wendy Moncur, Miriam Julius, Elise Van Den Hoven, and David Kirk

470-477

Disrupting The Device Paradigm: Designing For Mutual Praxis In Connected Objects

PDF

Holly Robbins

478-484

On The Making Of Things: Taking A Risk With 3d Printing

PDF

Andreas Lund, Mikael Wiberg, and Johan Boden

485-491

Reimagining Interaction Through Animistic Design

PDF

Betti Marenko and Philip van Allen

492-499

Listening To An Everyday Kettle: How Can The Data Objects Collect Be Useful For Design Research?

PDF

Nazli Cila, Elisa Giaccardi, Melissa Caldwell, Fionn Tynan‐O’mahony, Chris Speed, and Neil Rubens

500-506

Copyright 2018 / PIN-C / PARTICIPATORY INNOVATION CONFERENCE

1

2

3

4

5